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| #!/usr/bin/env bun
import { writeFileSync, mkdirSync } from "node:fs";
import { join, dirname } from "node:path";
import { deflateSync } from "node:zlib";
const OUT_DIR = join(import.meta.dir, "..", "extension", "gluecron.dxt");
const CRC_TABLE = (() => {
const t = new Uint32Array(256);
for (let n = 0; n < 256; n++) {
let c = n;
for (let k = 0; k < 8; k++) {
c = c & 1 ? 0xedb88320 ^ (c >>> 1) : c >>> 1;
}
t[n] = c >>> 0;
}
return t;
})();
function crc32(buf: Uint8Array): number {
let c = 0xffffffff;
for (let i = 0; i < buf.length; i++) {
c = CRC_TABLE[(c ^ buf[i]) & 0xff] ^ (c >>> 8);
}
return (c ^ 0xffffffff) >>> 0;
}
function u32be(n: number): Uint8Array {
const b = new Uint8Array(4);
b[0] = (n >>> 24) & 0xff;
b[1] = (n >>> 16) & 0xff;
b[2] = (n >>> 8) & 0xff;
b[3] = n & 0xff;
return b;
}
function chunk(type: string, data: Uint8Array): Uint8Array {
const typeBytes = new TextEncoder().encode(type);
const len = u32be(data.length);
const crcInput = new Uint8Array(typeBytes.length + data.length);
crcInput.set(typeBytes, 0);
crcInput.set(data, typeBytes.length);
const crc = u32be(crc32(crcInput));
const out = new Uint8Array(4 + 4 + data.length + 4);
out.set(len, 0);
out.set(typeBytes, 4);
out.set(data, 8);
out.set(crc, 8 + data.length);
return out;
}
function encodePng(
width: number,
height: number,
pixels: Uint8Array
): Uint8Array {
if (pixels.length !== width * height * 3) {
throw new Error("pixel buffer size mismatch");
}
const ihdr = new Uint8Array(13);
ihdr.set(u32be(width), 0);
ihdr.set(u32be(height), 4);
ihdr[8] = 8;
ihdr[9] = 2;
ihdr[10] = 0;
ihdr[11] = 0;
ihdr[12] = 0;
const raw = new Uint8Array(height * (1 + width * 3));
for (let y = 0; y < height; y++) {
const rowStart = y * (1 + width * 3);
raw[rowStart] = 0;
raw.set(pixels.subarray(y * width * 3, (y + 1) * width * 3), rowStart + 1);
}
const idat = deflateSync(Buffer.from(raw));
const SIG = new Uint8Array([0x89, 0x50, 0x4e, 0x47, 0x0d, 0x0a, 0x1a, 0x0a]);
const ihdrChunk = chunk("IHDR", ihdr);
const idatChunk = chunk("IDAT", new Uint8Array(idat));
const iendChunk = chunk("IEND", new Uint8Array(0));
const out = new Uint8Array(
SIG.length + ihdrChunk.length + idatChunk.length + iendChunk.length
);
let off = 0;
out.set(SIG, off);
off += SIG.length;
out.set(ihdrChunk, off);
off += ihdrChunk.length;
out.set(idatChunk, off);
off += idatChunk.length;
out.set(iendChunk, off);
return out;
}
type Rgb = [number, number, number];
const BG: Rgb = [0x0d, 0x11, 0x17];
const ACCENT_START: Rgb = [0x8c, 0x6d, 0xff];
const ACCENT_END: Rgb = [0x36, 0xc5, 0xd6];
const FG: Rgb = [0xe6, 0xed, 0xf3];
function lerp(a: number, b: number, t: number): number {
return Math.round(a + (b - a) * t);
}
function lerpRgb(a: Rgb, b: Rgb, t: number): Rgb {
return [lerp(a[0], b[0], t), lerp(a[1], b[1], t), lerp(a[2], b[2], t)];
}
function makeBuf(w: number, h: number, fill: Rgb): Uint8Array {
const buf = new Uint8Array(w * h * 3);
for (let i = 0; i < w * h; i++) {
buf[i * 3] = fill[0];
buf[i * 3 + 1] = fill[1];
buf[i * 3 + 2] = fill[2];
}
return buf;
}
function setPixel(buf: Uint8Array, w: number, x: number, y: number, c: Rgb) {
const i = (y * w + x) * 3;
buf[i] = c[0];
buf[i + 1] = c[1];
buf[i + 2] = c[2];
}
function fillRect(
buf: Uint8Array,
w: number,
x0: number,
y0: number,
x1: number,
y1: number,
c: Rgb
) {
for (let y = y0; y < y1; y++) {
for (let x = x0; x < x1; x++) {
setPixel(buf, w, x, y, c);
}
}
}
function fillCircle(
buf: Uint8Array,
w: number,
cx: number,
cy: number,
r: number,
c: Rgb
) {
const r2 = r * r;
for (let y = cy - r; y <= cy + r; y++) {
for (let x = cx - r; x <= cx + r; x++) {
const dx = x - cx;
const dy = y - cy;
if (dx * dx + dy * dy <= r2) {
setPixel(buf, w, x, y, c);
}
}
}
}
function ringMask(cx: number, cy: number, rOuter: number, rInner: number) {
const rO2 = rOuter * rOuter;
const rI2 = rInner * rInner;
return (x: number, y: number) => {
const dx = x - cx;
const dy = y - cy;
const d2 = dx * dx + dy * dy;
return d2 <= rO2 && d2 >= rI2;
};
}
function drawIcon(): Uint8Array {
const W = 256;
const H = 256;
const buf = makeBuf(W, H, BG);
const cx = W / 2;
const cy = H / 2;
const inRing = ringMask(cx, cy, 110, 86);
for (let y = 0; y < H; y++) {
for (let x = 0; x < W; x++) {
if (inRing(x, y)) {
const t = x / W;
setPixel(buf, W, x, y, lerpRgb(ACCENT_START, ACCENT_END, t));
}
}
}
fillCircle(buf, W, cx, cy, 60, FG);
fillRect(buf, W, cx + 20, cy - 18, cx + 65, cy + 8, BG);
fillRect(buf, W, cx + 18, cy + 8, cx + 60, cy + 24, FG);
return encodePng(W, H, buf);
}
function drawScreenshot(): Uint8Array {
const W = 1280;
const H = 800;
const buf = makeBuf(W, H, BG);
for (let y = 60; y < 80; y++) {
for (let x = 0; x < W; x++) {
const t = x / W;
setPixel(buf, W, x, y, lerpRgb(ACCENT_START, ACCENT_END, t));
}
}
fillCircle(buf, W, 30, 30, 8, [0xff, 0x5f, 0x57]);
fillCircle(buf, W, 52, 30, 8, [0xfe, 0xbc, 0x2e]);
fillCircle(buf, W, 74, 30, 8, [0x27, 0xc9, 0x3f]);
const px = 200;
const py = 200;
const pw = W - 400;
const ph = H - 400;
fillRect(buf, W, px, py, px + pw, py + ph, [0x16, 0x1b, 0x22]);
fillRect(buf, W, px, py, px + pw, py + 60, [0x21, 0x26, 0x2d]);
fillCircle(buf, W, px + 30, py + 30, 10, [0x3f, 0xb9, 0x50]);
fillRect(buf, W, px + 30, py + 100, px + pw - 30, py + 110, [0x30, 0x36, 0x3d]);
fillRect(buf, W, px + 30, py + 140, px + pw - 100, py + 150, [0x30, 0x36, 0x3d]);
fillRect(buf, W, px + 30, py + 180, px + pw - 200, py + 190, [0x30, 0x36, 0x3d]);
return encodePng(W, H, buf);
}
function main() {
mkdirSync(OUT_DIR, { recursive: true });
const iconPath = join(OUT_DIR, "icon.png");
const screenshotPath = join(OUT_DIR, "screenshot-1.png");
writeFileSync(iconPath, drawIcon());
console.log(`wrote ${iconPath}`);
writeFileSync(screenshotPath, drawScreenshot());
console.log(`wrote ${screenshotPath}`);
}
main();
|