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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 | /**
* Real-time collaborative PR review presence.
*
* Maintains an in-memory room map keyed by PR id. Each room tracks every
* connected reviewer's current line hover and typing state. The module is
* self-contained: no DB, no Redis — purely ephemeral per-process state.
*
* Rooms are automatically created on first join and swept clean when the
* last user leaves. A background sweep evicts sessions whose lastSeen
* timestamp is older than STALE_THRESHOLD_MS (30 seconds).
*
* Public API:
* joinRoom(prId, sessionId, user)
* leaveRoom(prId, sessionId)
* updatePresence(prId, sessionId, line, typing)
* getRoomUsers(prId)
* broadcastToRoom(prId, message, excludeSession?)
* registerSocket(prId, sessionId, ws)
* unregisterSocket(prId, sessionId)
*/
export type PresenceUser = {
userId: string;
username: string;
colour: string;
line: number | null;
typing: boolean;
lastSeen: number; // Date.now()
};
type WsLike = {
send: (data: string) => void;
readyState?: number;
};
// Room: sessionId → PresenceUser
const rooms = new Map<string, Map<string, PresenceUser>>();
// Socket registry: prId → sessionId → WebSocket
const sockets = new Map<string, Map<string, WsLike>>();
const COLOURS = [
"#e74c3c",
"#3498db",
"#2ecc71",
"#f39c12",
"#9b59b6",
"#1abc9c",
"#e67e22",
"#34495e",
];
const STALE_THRESHOLD_MS = 30_000;
const SWEEP_INTERVAL_MS = 15_000;
/** Stable colour assignment: hash userId → one of 8 preset colours. */
function assignColour(userId: string): string {
let hash = 0;
for (let i = 0; i < userId.length; i++) {
hash = (hash * 31 + userId.charCodeAt(i)) >>> 0;
}
return COLOURS[hash % COLOURS.length];
}
function getRoom(prId: string): Map<string, PresenceUser> {
let room = rooms.get(prId);
if (!room) {
room = new Map();
rooms.set(prId, room);
}
return room;
}
function getSockets(prId: string): Map<string, WsLike> {
let map = sockets.get(prId);
if (!map) {
map = new Map();
sockets.set(prId, map);
}
return map;
}
/** Add or refresh a user's presence in a room. */
export function joinRoom(
prId: string,
sessionId: string,
user: { userId: string; username: string }
): PresenceUser {
const room = getRoom(prId);
const existing = room.get(sessionId);
const entry: PresenceUser = {
userId: user.userId,
username: user.username,
colour: existing?.colour ?? assignColour(user.userId),
line: existing?.line ?? null,
typing: existing?.typing ?? false,
lastSeen: Date.now(),
};
room.set(sessionId, entry);
return entry;
}
/** Remove a session from a room; prune empty rooms. */
export function leaveRoom(prId: string, sessionId: string): void {
const room = rooms.get(prId);
if (!room) return;
room.delete(sessionId);
if (room.size === 0) rooms.delete(prId);
const ss = sockets.get(prId);
if (ss) {
ss.delete(sessionId);
if (ss.size === 0) sockets.delete(prId);
}
}
/** Update cursor line / typing state and refresh lastSeen. */
export function updatePresence(
prId: string,
sessionId: string,
line: number | null,
typing: boolean
): PresenceUser | null {
const room = rooms.get(prId);
if (!room) return null;
const entry = room.get(sessionId);
if (!entry) return null;
entry.line = line;
entry.typing = typing;
entry.lastSeen = Date.now();
return entry;
}
/** Ping-only: refresh lastSeen without changing line/typing. */
export function pingSession(prId: string, sessionId: string): void {
const room = rooms.get(prId);
if (!room) return;
const entry = room.get(sessionId);
if (entry) entry.lastSeen = Date.now();
}
/** Snapshot of all current users in a room (excluding stale sessions). */
export function getRoomUsers(prId: string): Array<PresenceUser & { sessionId: string }> {
const room = rooms.get(prId);
if (!room) return [];
const now = Date.now();
return Array.from(room.entries())
.filter(([, u]) => now - u.lastSeen < STALE_THRESHOLD_MS)
.map(([sessionId, u]) => ({ ...u, sessionId }));
}
/** Register a WebSocket connection for a session. */
export function registerSocket(prId: string, sessionId: string, ws: WsLike): void {
getSockets(prId).set(sessionId, ws);
}
/** Remove a WebSocket registration for a session. */
export function unregisterSocket(prId: string, sessionId: string): void {
const ss = sockets.get(prId);
if (!ss) return;
ss.delete(sessionId);
if (ss.size === 0) sockets.delete(prId);
}
/**
* Broadcast a JSON message to every connected WebSocket in a room.
* If excludeSession is set, that session's socket is skipped (suppress echo).
*/
export function broadcastToRoom(
prId: string,
message: unknown,
excludeSession?: string
): void {
const ss = sockets.get(prId);
if (!ss) return;
const payload = JSON.stringify(message);
for (const [sessionId, ws] of ss) {
if (excludeSession && sessionId === excludeSession) continue;
// 1 = OPEN
if (ws.readyState !== undefined && ws.readyState !== 1) continue;
try {
ws.send(payload);
} catch {
// Stale socket — will be cleaned up by sweep or disconnect handler.
}
}
}
// ---------------------------------------------------------------------------
// Background sweep — evict stale sessions every 15 s
// ---------------------------------------------------------------------------
function sweep(): void {
const now = Date.now();
for (const [prId, room] of rooms) {
for (const [sessionId, user] of room) {
if (now - user.lastSeen >= STALE_THRESHOLD_MS) {
// Notify room peers before evicting.
broadcastToRoom(prId, { type: "leave", sessionId }, sessionId);
room.delete(sessionId);
const ss = sockets.get(prId);
if (ss) ss.delete(sessionId);
}
}
if (room.size === 0) rooms.delete(prId);
}
}
// Start sweep loop — fire-and-forget, never throws.
const _sweepInterval = setInterval(sweep, SWEEP_INTERVAL_MS);
// Allow Bun/Node to exit cleanly even if this interval is live.
if (typeof _sweepInterval === "object" && _sweepInterval !== null) {
(_sweepInterval as NodeJS.Timeout).unref?.();
}
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